![]() Can you explain how the team adapts that history while still providing the style and flair fans expect from the Like a Dragon games? Like a Dragon: Ishin! is rooted in real Japanese history, like the story of Sakamoto Ryoma and the Shinsengumi. Two of our most popular games, Yakuza 0 and Yakuza: Like a Dragon were released after the original Ishin, so the cast has been updated to reflect an all-star cast of fan favorites from newer games. In Ishin, characters from the core series appear as cameos. The entire game has been re-tooled and polished for modern platforms, plus the cast has undergone some generational changes. ![]() Sakamoto: This Ishin is the definitive version to play. Domestically, Ishin is one of our highest-rated titles, and we wanted worldwide fans to experience it as well, on every modern platform.Ĭould you tell us how the studio is making Like a Dragon: Ishin! feel like a unique experience, while also proving something familiar to existing Like a Dragon fans? Sakamoto: The primary goal with Ishin is one in the same as all of our products: to release a fun, high-quality experience for players. What was the team's primary goal in developing Like a Dragon: Ishin!? The support shown from both sides lead us to begin development. Although it might seem like a difficult title to localize given its deep ties to Japanese history, SEGA’s localization raised their voice that they could take on the challenge. The secondary reason was the confidence expressed in SEGA’s localization team. Ryu Ga Gotoku Studio Chief Producer and Like a Dragon series Chief Producer Hiroyuki Sakamoto: The main reason was actually the Western community We’d been receiving a lot of requests from Western fans that knew about the title to localize Ishin for quite some time. What made the team at Ryu Ga Gotoku Studio decide that now was the right time for a remake? I know some of you might be upset to hear this, and trust us when we say this, so are we, but we have to adapt to the market if we want to continue making video games.Like a Dragon: Ishin! is a remake of Ryu Ga Gotoku Ishin, a game released on PlayStation 3 and PlayStation 4 in 2014. Rather it be a more casual single player experience or a multiplayer game. While Rides with Strangers is being worked on, we will be focusing our energy on creating a more accessible game format. This alone will take at least 6–8 months, so I wouldn’t expect any short of teaser or release date till about next year(2021). This process involves getting all the characters re-done, the scripts re-written, and environment elements recreated. It will now be the front line for asset creation. Rides with Strangers will be our last horror game we make for the foreseeable future. Welcome to the Game: The Recruit- CANCELED So it is with a heavy heart to announce the following: People play games mostly to unwind, escape and relax and sadly, the games we have been creating don’t quite fit that criteria and we need to adapt. Altho we truly love making horror games and experiences, we feel it will be best if we pivot to another direction, non horror. With that being said, we have to take that into consideration for our future projects. Simply put people prefer to watch the game far more than they would like to try and play it themself. ![]() It’s now been a week since the launch of Scrutinized, and we are very happy to see how many people are enjoying it! It’s getting great feedback all around! Getting great exposure on all platforms, and even got some mainstream press! But as far as sales go, it’s not performing as well as we expected, at least compared to the last project of Welcome to the Game II. An important update with the future of Reflect Studios
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