![]() The explosion can be blocked, parried, and dodge rolled.The range of the explosion is visible by a red aura around each flag.After 6 seconds (if not destroyed) they will explode in a large area, inflicting high damage. Description: Three flags will drop down from the top of the arena.This attack destroys any traps or turrets on the ground.Both ends of the arena have pits with spikes in them which the charge can push you into.The charge can be parried which will destroy the hurtbox but the does not stop the charge itself.The charge can be blocked and dodge rolled.Does damage, and has a pushing effect that can push you off the platform into the sides of the arena Description: Jumps backwards, then runs across the arena.The Telluric Shock can not be parried or dodge rolled but can be blocked and jumped over.The jab can be blocked, parried, and dodge rolled.Description: Makes a single fast lance jab (which can be parried or rolled as usual), then jumps towards the player and makes a rock shockwave.Dodge rolling beyond the Hand of the King might result in you being hit by the second hit as it also hits behind him. ![]() Each strike can be blocked, parried, and dodge rolled.Like the Symmetrical Lance, the first and third attacks only hit in front while the second hits both in front and behind. If the player takes too long to kill the elites, the Hand of the King will return on stage even if all enemies are still alive.The Hand of the King immediately returns on-stage as soon as all elite enemies are dead, even if normal enemies are still alive (or Disgusting Worm bombs haven't exploded yet).The Inquisitor, the Grenadier, and the Disgusting Worm are most often summoned, but the Scorpion, the Cleaver, the Lacerator, and the Slasher can also appear. ![]()
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